Update 1.3.7

Full patch notes:
– Map: Pit Added
– Map: Added missing collider to barrel in Monastery
– Map: Added collider to stop players glitching into wall on Town Night
– Feature: Player Revives added to Search and Destroy
– Feature: private match setting: Allow bots
– Feature: private match setting: Allow revives
– Feature: private match setting: Room size
– Feature: private match setting: Disable AFK timer
– Feature: private match setting: Number of players to remove bots
– UI: Added Assist points
– UI: Fixed Dual weapons displaying the same stats
– UI: Changed button layout for menus in Main menu
– Weapon: Moved rear iron sight forward slightly on TrauMa
– General: More bHaptics events added
– Enabled the reporting feature on Oculus Quest universal menu
– General: Fixed player outline not working in Search and Destroy
– General: Fixed bomb not resetting in Search and Destroy when player carrying leaves match
– General: Fixed bomb in Search and Destroy on Retreat Map being difficult to grab
– Various Bug Fixes

Update 1.3.6

Full patch notes:
– Fixed various broken UI caused by creating a password protected private match
– Reduced light variation when moving from outside to inside on monastery (PlayStation Only)

Private Matches and Weapons Update

Update 1.3.5

Full patch notes:
– Feature: Added Private Matches
– Feature: Added friendly character outline to SND spectator camera view
– Feature: Added ability to crawl when you are downed in Zombies
– Feature: Added blocked player list
– Feature: Added ability to motion melee with weapons
– Feature: Daily XP upon login. Better rewards for consecutive days
– Feature: Added ProTubeVR provolvers support with dedicated submenu for customisation when device connected (Quest 2 & Pico)
– Feature: Added bHaptics supported devices: TactSuit X16/X40, Tactosy for Arms and Tactal. (Quest 2 & Pico)
– Weapons: Added Sterling Rifle
– Weapons: Added TrauMa Rifle
– Weapons: Added Machete
– Weapons: Added silencer attachment
– Weapons: 4x optic scope eye piece is bigger
– Weapons: 4x optic scope brightness increased
– Weapons: Fixed Sabre ejecting shell on motion control scheme when firing, instead of when pumping
– Weapons: Added bolt animation on some guns when firing and reloading
– Weapons: Fixed inconsistencies between first person and third person gun sizes
– Weapons: Fixed laser attachment not working correctly on Zombies
– Audio: Fixed audio volume bug for new accounts
– Audio: Fixed voice chat cutting when changing loadouts
– Audio: Ambience sound effects fade in/out
– Audio: Fixed voice chat not working correctly after server change
– General: Fixed dual weapons getting unselected when you load using PlayStation®️Move motion controller
– General: Fixed grenade arc remaining selected if you die while holding a grenade on static control scheme using PlayStation®️Move motion controller
– General: Fixed PlayStation®️VR aim controller not having static reload enabled after using PlayStation®️Move motion controller
– General: Fixed an issue that was causing purchases to not appear after deleting the local save data
– General: If both teams are dead in SND, round ends regardless if bomb was planted or not
– General: SND attack/defense stance is changed every 3 rounds
– General: Fixed bug preventing picking up SND Bomb if dropped in the plant area
– General: Fixed Zombie MVP screen not showing accurate values
– General: Fixed dual wield weapons firing when Cancelling the grenade with trigger button
– General: Fixed bug causing player chevrons and other markers not displaying if you had settings open when the game started in team modes
– General: Fixed spawn bug in Desert when playing Hardpoint
– Map: Extended Monastery
– Map: Added snow to Monastery
– Map: Bot and killstreak navigation improvements on Industrial and Dojo
– Map: Added more spawn points to Desert
– Map: Removed invisible wall in House Map below burning Helicopter
– Map: Fixed some objects disappearing when going prone in specific areas of Factory
– UI: Fixed incorrect language appearing in some parts of the game
– UI: Added bomb diffuse and plant to SND scoreboard


Update 1.3.4

The highlight features of this patch are:
• New dual wield weapon
• New Hangar map
• Christmas event
• ForceTube VR Haptics Support

Christmas Event:
Collect dropped candy from fallen players to unlock 2 seasonal skins for each weapon.

Full patch notes:
– Feature: Added Christmas Content
– Feature: Added ForceTube VR haptics
– Feature: Spectator camera displays players dead and alive on each team
– Map: Hangar Added
– Map: Added fire particles to wall lanterns on Monastery
– Weapons: Fixed shotgun not requiring pump if you load bullets from 0
– Weapons: Added Dual wield revolvers
– Weapons: Added new Dual SMG Skin
– Weapons: Dual wield guns can collide with each other
– Weapons: Removed laser from force grab
– Weapons: Adjusted size of networked scopes in some guns (were too small in some)
– General: Grenade price increased in zombies mode
– General: Fixed inaccurate Chinese translation in tutorial
– General: Fixed friends list bug causing friends to show offline
– General: Improved scoreboard UI in all modes
– General: You can now choose from up to 6 maps on end of match voting
– General: Randomized initial Free For All spawn
– General: Fixed bug causing loadouts to break in zombies
– General: SND bomb only tracks primary hand except on PSVR aim
– UI: Fixed missing UI if you join a party while you were searching for a game
– UI: Fixed incorrect killstreak label in main menu

Whilst most of the team will be taking it a little easier over the festive period we are still on hand should you need us.
On behalf of all the team at OutsideIn and Mardonpol we hope you have a Merry Christmas and Happy New Year.


Update 1.3.3 Patch Notes

  • Weapons: Added force grab, activated with Left Grip. When hovering a magazine press Left Trigger to grab it. (Quest and Pico Only)
  • Weapons: Outline on Magazine/recharge slider gets disabled when you grab it
  • Weapons: Fixed magazine going through floor/objects if it collides at high speed
  • Weapons: Fixed grip button occasionally grabbing the gun when not in proximity
  • Weapons: Increased shotgun damage
  • Weapons: Fixed empty chamber sound effect playing when chamber isn’t empty
  • Weapons: Fixed Molotov causing damage when fire isn’t visible
  • Weapons: Molotov takes 1.5 seconds longer to auto-break when thrown
  • Weapons: Molotov fire particles no longer disappear when flames fall from height
  • Killstreak: Disabled ability to shoot friendly Turrets on team-based modes
  • Killstreak: Fixed dog barking not linked to volume settings
  • Killstreak: Reduced Bazooka damage for the player who fires it
  • Killstreak: Fixed hand tracking issue on Bazooka if activated when using dual weapons
  • Killstreak: Dogs, turret, RC car and drone now wait 3 seconds when a player spawns before targeting them
  • Killstreak: Fixed drone appearing stuck then teleporting to explode and kill you
  • Perks: Fixed RC car and drone exploding when using Phantom
  • Feature: Added ability to do small jump if you’re out of stamina
  • UI: Added missing localization to the back button of weapon customization window
  • UI: Fixed combat knife in customization menu rendering behind UI
  • UI: Fixed unlock label going out of bounds in the end of match screen
  • UI: Fixed mute/unmute all button label displaying incorrectly and not localized
  • UI: Fixed mute player button on end of match screen not working if someone leaves
  • UI: Dead player skull UI made smaller
  • UI: Updated game logo
  • UI: Initial loading screen re-center prompt now differentiates between Pico 4 and Neo 3 controller icons (Pico Only)
  • UI: Party plus button removed in Main Menu (Pico Only)
  • Hardpoint: Players no longer spawn inside an objective
  • Hardpoint: Objective no longer consider dead players
  • Hardpoint: Fixed pre-game timer not working correctly at the start of match
  • Hardpoint: Players now respawn closer to the active objective
  • Hardpoint: Fixed player chevrons not working correctly
  • Hardpoint: Fixed bug caused by player dying in objective before it becomes active
  • Hardpoint: Fixed mute buttons not working
  • Hardpoint: Spawn points on the same floor as the objective are prioritized
  • Hardpoint: Fixed damaged teammate not being indicated on minimap
    Search and Destroy: Fixed draw screen appearing for some players at the start of match
  • Search and Destroy: Fixed bug causing players in Highrise to get stuck at end of round in crossplay matches
  • Zombies: Fixed an issue that was preventing a barricade being removed for some players
  • Zombies: Fixed zombie scoreboard not clearing cash when someone leaves match
  • Zombies: Fixed inability to revive anyone on zombies if someone else dies while you’re reviving another player
  • General: Next team-based gamemode defaults to the current mode if no votes
  • General: Added more spawn points to all maps and improved their rotation
  • General: Bot damage on novice matches is now the same as “Easy” difficulty in training mode
  • General: Fixed bug causing team balancing to break
  • General: You get thrown into the no connection screen if you fail you join or create the next room at end of match
  • General: Fixed inconsistency in networking sync between players (Pico China Only)
  • General: Fixed bug causing no connection scene to not load

UPDATE 1.3.0

Both platforms:
• Crossplatform support
• Networked bullet impact sounds, played if close to it.
• Missing duck on Town Map added back
• Fixed vignette not being enabled again after down state in zombies
• Fixed empty button sprite in one of the messages when loading the game
• Fixed an error that sometimes caused to not display your avatar on party menu
• Fixed an issue that was breaking loadouts when joining an ongoing game directly
• Fixed grenade arc persisting when game ends while holding a grenade
• New Retreat and Dojo music
• Fixed inability to bleedout or revive yourself if a player dies while reviving you in Zombies
• Fixed an issue preventing barricades to be unlocked on Zombies Sanatorium
• Fixed no vignettes on Zombies after reviving
• Fixed ability to crouch past a blockade in Sanatorium
• Fixed orange sewers background on Town
• Fixed tilted view on Dojo
• Fixed some light artifacts on Dojo
• Search And Destroy: Cycle through spectator cameras on SND if settings are open disabled
• Fixed dogs (killstreak) not bleeding when shot sometimes

PS4 Only
• Fixed wrong button mapping on dual wield left handed with PlayStation®️Move motion controller
• Fixed a reload animation issue with Choco when using PlayStation®️Move motion controller

UPDATE 1.2.9

Both platforms:
• Added Molotov and Sticky grenades
• All killstreaks (except bazooka) and grenades can kill someone even when the owner is dead
• Added Sanatorium map exclusive for Zombies with an unlockable barricade system
• Added Dojo map
• Fixed everyone spawning at the same spawnpoint in SND
• Fixed SND bomb disappearing when you fall off the map with it on Monastery
• Avatars are now shown before you first spawn
• Fixed death screen sometimes showing the incorrect player avatar
• Fixed voice chat breaking when changing server between games
• Voice chat indicators on end of match and death screen
• You can now hear the other team at end of match
• Added a new Easter egg
• Added 2 new hidden characters skins
• Replaced 6th character texture
• Enabled localization

Quest Only
• Added new Tutorial environment
• Friendlist won’t show friends on recently met

PS4 Only
• Use auto rifle option is no longer shown when current controller doesn’t support any other option
• In-Game friend system and recently met list
• New Title environment
• Bots leave when 4 players are in match
• Increased dual SMG damage
• Current zombie round shown in options menu
• Fixed an issue caused by 2 people picking up SND bomb at the same time
• Fixed an issue that was causing purchased to disappear
• Dual wield offset for PS4
• On title, dual wield now gets removed when you have DS4 or Aim and gets locked on selection